@startuml
sprite $th [48x48/16] {
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004FFFFFFFFFFE3001DFFFFFFFFFF60009FFFFFFFFFFB000
00CFFFFFFFFFFFA007FFFFFFFFFFFF002FFFFFFFFFFFF400
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFB008FFFFFFFFFFFF003FFFFFFFFFFFF500
009FFFFFFFFFFF8004FFFFFFFFFFFC000EFFFFFFFFFFF200
0007AAAAAAAAA700005AAAAAAAAA8100029AAAAAAAA93000
000000000000000000000000000000000000000000000000
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009FFFFFFFFFFF7004FFFFFFFFFFFC000EFFFFFFFFFFF200
00DFFFFFFFFFFFB008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00CFFFFFFFFFFFA007FFFFFFFFFFFF002FFFFFFFFFFFF400
004FFFFFFFFFFE3001DFFFFFFFFFF70009FFFFFFFFFFB000
000022222222200000012222222210000012222222210000
000000000000000000000000000000000000000000000000
000022222222200000012222222200000012222222210000
004FFFFFFFFFFE3001DFFFFFFFFFF60009FFFFFFFFFFB000
00CFFFFFFFFFFFA007FFFFFFFFFFFF002FFFFFFFFFFFF400
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFC008FFFFFFFFFFFF003FFFFFFFFFFFF500
00DFFFFFFFFFFFB008FFFFFFFFFFFF003FFFFFFFFFFFF500
009FFFFFFFFFFF8004FFFFFFFFFFFC000EFFFFFFFFFFF200
0007AAAAAAAAA700005AAAAAAAAA8100029AAAAAAAA93000
000000000000000000000000000000000000000000000000
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}


!define FA5_TH(_alias) ENTITY(rectangle,black,th,_alias,FA5 TH)
!define FA5_TH(_alias, _label) ENTITY(rectangle,black,th,_label, _alias,FA5 TH)
!define FA5_TH(_alias, _label, _shape) ENTITY(_shape,black,th,_label, _alias,FA5 TH)
!define FA5_TH(_alias, _label, _shape, _color) ENTITY(_shape,_color,th,_label, _alias,FA5 TH)
skinparam folderBackgroundColor<<FA5 TH>> White
@enduml